IT Through Experiential Learning by Shreekant W Shiralkar

IT Through Experiential Learning by Shreekant W Shiralkar

Author:Shreekant W Shiralkar
Language: eng
Format: epub
Publisher: Apress, Berkeley, CA


Figure 5-2.Arrangement accomplished within time limit

Competition with the other team in the Arrangement Game creates an element of urgency, accelerating the learning process. The objective of the game is to learn about the impact of individual goals on the collective unit (e.g., making the most of possibilities offered by new technology for business process efficiency); such individual goals might include a focus on technology or business function, for example. The dynamic nature of the game keeps the learning fun-filled, stress-free, and interesting.



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